

#REDDIT POLY BRIDGE HOW TO#
I still don’t understand how to use cablesĪt a first glance Poly Bridge 2 felt exactly like its predecessor - I mean, it’s just more levels of doing the exact same thing as the first one, it could just be a DLC.

Music in games usually blend in the background, but those chords pop well and mix well with the more chill game style. The guitar-based tracks are upbeat and homely and instil a hope that I can figure out how to finish this level and also bring me up after another structural failure. The sequel also continues with the music style. The bridges got a visual upgrade as well, all working well with each other. The backgrounds, before obviously low-poly now look more stylized and artsy. Poly Bridge 2 has a similar art style to Poly Bridge, but with obvious improvements. Checkpoints and reverse points are introduced - the vehicles now have to pass through a specific point of the map or go to the end, turn around and go back.Īnd when all of that gets combined together you get a wonderful puzzle game. At some point, you learn how to use hydraulics to move certain parts of the bridge and create drawbridges to let ships pass without damage. The fun starts when the levels become more convoluted. There are a few different materials to use such as wood, steel or rope, and there is a limited budget that you are advised not to go over. If not: A single level of Poly Bridge 2 asks the player to build a bridge (or sometimes something mildly bridge-related) that will hold up the vehicles going over it. If you ever played a bridge-building game, you know what to expect. And now we get even more bridges with Poly Bridge 2! When in doubt, add triangles And then Poly Bridge happened and I enjoyed myself, and then forgot about it for a while. Throughout the years I had issues with getting a hit of bridge-building since nothing seemed that interesting.

This was my intro into bridge building games - a genre I hold dearly to this day. When I was a wee kid I had a demo for a game called Pontifex.
